1 August 2023
general impression
In this round, it is once again notable that many applications try to relate to artificial intelligence. AI is a common theme, in methodology and as a topic. Like the performance The Circle of Truth Part 2: Doctor Faustus by Stichting DOOR, which encourages reflection on our own digital behaviour and the danger of AI. Game applications often centre on research into non-linear storytelling or creating a story yourself.
The projects being supported are diverse in nature. For instance, the experimental residencies during Highlight Delft festival, where makers work together with specialist knowledge, equipment and technical support on the artistic development of sensors. With Big DaDa 2.0, MILK is exploring during Museumnacht Amsterdam the new art movement that connects young and old in the digital art divide. The interactive installation Breaking The Silence by Farah Hijazi creates awareness about the representation of bodies in digital cultures.
selection
The available budget of € 400,000 was not sufficient to award a grant to all 32 positively assessed applications. This meant that prioritization took place. The procedure used is described in the Digital Culture Grant Scheme. After prioritization, 9 projects were eliminated from the selection.
A few notable projects from this round’s selection are: