
Offworld Odyssey – Geert Nellen
Offworld Odyssey is a game set in 2128. Earth is almost uninhabitable. The player plays as 16-year-old Zeb or 52-year-old Maja who are assigned to each other to embark on a space mission to find a new habitable planet. The player is given options for potential planets, all of which have unique properties: they are hot, cold, have plenty of iron or water, have a limited lifespan, time goes faster or slower, there is a lot of wind or instead a lot of sun. By means of spatial portals, the player can combine the specific properties of planets with each other, which will help in putting together a new planet. Along the way, the player runs into exciting situations and will have to be smart about the opportunities that arise. The idea for the game was born from the desire to develop an adventurous and narrative game with its own identity, rich in innovative gameplay and surprising interactions. Game designer Geert Nellen wants Offworld Odyssey to offer players an exhilarating experience that encourages reflection on social problems and inspires them to do the right thing. Nellen is working on a ‘vertical slice’ with the subsidy from the Digital Culture grant scheme. This playable demo shows a representative piece of the final game experience, which he intends to use to approach and convince publishers to fund further development.














