24 June 2025
For the first time since the introduction of the new way of working for the 2025-2028 policy period, this grant scheme has been carried out in two phases. In the first phase, 102 summary applications were submitted of which the predetermined maximum number of fifty applications could be be taken into consideration. The applicants who submitted these 50 proposals were given four weeks’ time in the second phase to develop their applications further. After a check on the formal criteria and completeness, 45 applications were then assessed by the advisory committee. Ten positively assessed projects are receiving grants.
general impression
We see a strong focus on the relationship between technology and human experience in the selection. Several projects explore how technology shapes our relationship to history, impermanence and identity. We see this, for example, in No Man’s Air, which uses online visual material to reconstruct a forgotten piece of European history, or in the theatre performance Roman & E.L.I.Z.A. about digital mourning.
Projects specifically aimed at encouraging emerging makers stood out. For the new edition of the Conflux Festival, young designers have been commissioned to create work relating to rituals in digital culture. In addition, Baltan Laboratories is developing a (talent) development programme in which makers work on a public programme about alchemical mythology and technology.
The critical application of fast-growing technologies such as AI, drones and robots runs as a common thread through the selection. For instance, drones are utilised as experimental, insect-like cameras and a robotic arm with a sound sensor attempts to capture spatial sounds – a reflection on the imperfection of contemporary technology.
selection
In addition, some notable projects are: