
hairspray
As a player, you take on the role of a character based on the story of Mohammed, a 14-year-old Syrian boy who is also featured in the film. The avatar is a clever rendition of his person. The worlds and levels you must pass through mirror the places he and the other refugees in the film encounter on their journey through Europe. For example, there are border areas to prepare for the crossing, where players are given tips from the real world. You should bring hairspray and a lighter, for example, to scare away wild animals, you should charge your phone before you start your game, and download Google maps to know where you are. Using these items, you have to run, jump and dodge your way to the end in the journey levels. ‘We weren’t looking to produce a serious game, in which a lot of information is embellished with a few interactive elements,’ Blankevoort emphasizes. ‘We wanted to make a real adventure game for real gamers. The game begins as an exciting adventure, but gradually the question arises: Is this real?’















