tech-food as a conversation piece
The textile designer who makes a book and the architect who does not want to build exemplifies a generation that is researching and redefining its profession. What are the options for a fashion designer who wants to break away from the industry's dominance? What does it mean to be a product designer in a world collapsing under the weight of overconsumption? How do you deal with privacy issues or addictive clickbait when designing an app, website or game? Although this fundamental self-examination is based on personal dilemmas, sometimes even frustrations, it nourishes the whole professional community.
This research can be both hyper-realistic and hypothetical. Food designer Chloé Rutzerveld (2016 cohort) combines design, science, technology, gastronomy and culture to realise projects about the food of the future. 'Edible Growth' is a design for ready-to-eat dishes using a 3D printer. They are made up of layers containing seeds and spores in an edible substrate. Once printed, they become an entirely edible mini garden within a few days using natural yeast and ripening processes. Rather than an emphatically concrete product, Rutzerveld has developed a paper concept to bring discussions on social and technological issues surrounding food to a broad audience. The resulting mediagenic images of fake dishes and intriguing project texts have resulted in Rutzerveld figuring on the international circuit for lectures and exhibitions. Her prototype has become the product.
This probing attitude has become the unifying factor among the young designers who received a talent development grant. The goal can be a specific result, such as creating a materials library or a fashion collection independent of seasons and gender. The entire design field is also being researched, including a manifesto about dirty design. Another outcome is exploring the designer's role as a producer, as Jesse Howard (2015 cohort) does with his everyday devices that allow the user to play an active role in both the design and production process. Utilising an open-source knowledge platform, Howard explores innovative ways to use digital fabrication tools, such as 3D printers, computerised laser cutters, and milling machines. He designs simple household appliances, such as a kettle or vacuum cleaner, that consumers can fabricate using bolts, copper pipes and other standard materials from the hardware store. Specific parts, such as the protective cover, can be made with a 3D printer. They share the required techniques on the knowledge platform. If the device is defective, the producing consumer – or prosumer – can also repair it. These DIY products are made from local materials and offer a sustainable and transparent alternative to mass production.
performer, dj, choreographer – and designer
During the past seven years of the Talent Development Scheme, design's boundaries have been interrogated and expanded through new idioms, such as social design, food design, conceptual design, and speculative design. Architects act as quartermasters and cartographers. Fashion disrupts with anthropological installations. Today it is as much an inquisitive mentality as a skillset that distinguishes design talent. Sometimes the individual's approach is such that graphic design, architecture or fashion no longer appropriately describe their practice.