6 December 2023
Immerse\Interact and Immerse\Interact XL are two collaborative grant schemes organized by the Netherlands Film Fund and the Creative Industries Fund NL, which contribute to interdisciplinary media projects. Artistic research and experiment in the field of digital storytelling and the use of interactive or immersive media play a central role here.
During this second round of 2023, the following eight projects were selected for a development contribution:
A Day – Paul Boerenboom
A shared experience as a plea for empathy. Based on something that connects us all. Something we all have in common and share. Time.
Being Robot Beings – Sander Veenhof
Being Robot Beings is an immersive AR experience for two people. You direct the other person with your gaze, and you yourself are directed. The interaction feels playful, but in the narrative you experience first-hand with an AR headset what it is like to go through life in the future as a robot.
Hellfighter - A Modern Odyssey – Wosu B.V. and Suze Gil, Yvonne van Ulden
A proud but cynical African-American jazz trumpeter, who fought in the trenches of WWI, travels with his friends through Europe in the period between the two world wars. At odds with ever-meddlesome gods and mythical creatures, he sets out to find his own destiny.
Onverschillig en onhandelbaar – Demian Albers and Micha Hamel
Throughout the 20th century, girls who behaved freely were qualified as delinquents and subjected to sexist and stigmatizing treatment in re-education institutions. In this VR experience, using unique historical material, their harrowing histories are made experienceable and palpable.
Powers of Being 1/0 – Paula Strunden
Inspired by Kees Boeke’s Cosmic Vision and the Eames Office’s film Powers of Ten, this immersive installation explores scale transitions and outdoor/indoor spaces. The aim is to deepen participants’ emotional understanding of environmental issues and our connection to the world by means of sensory first-person experiences.
Tasman – Anne Fehres and Luke Conroy
Tasman is a VR journey with AI that explores the historical journey of Abel Tasman and combines his original diaries with contemporary insights. The audience is co-creator, navigating between stories from the past and the present. Through this immersive experience, the project challenges perceptions of colonialism, identity and digital truth.
Terror Element – Framer Framed, Anna Engelhardt and Mark Cinkevic
In a 360-degree video installation, Russian-born journalist Tamara navigates the murky waters of political manipulation and personal memories. She searches for the origins of her identity in the lasting impact of the mysterious bombings of Russian flats in 1999, revealing how past deceptions laid the groundwork for the war in Ukraine.
The Oracle – Victorine van Alphen
The Oracle is a futuristic ritual for big questions and small desires. It is media art at the interface of theatre, AI and immersive media: an interactive performance that gives immersants a taste of their own sensuality in a dance with AI visuals and robotic figures. The Oracle explores the subconscious through hyper-new media.