27 may 2025
general impression
This first period attracted a strong response from the field, especially within the disciplines of design and digital culture. Notable is the strong focus on sustainability and ecological themes, which was visible throughout all disciplines. In architecture, we see this in projects such as Healing the Existing with Hemp and Lime, where hemp lime is being explored as a sustainable, local material for renovation, and in design in Grounded Imprints, where Ikram Hamdi Mansour investigates how natural soils on textiles can contribute to ecological and cultural sustainability.
Many projects also focus on creating create new connections between technology and craft. In D//Am0re, makers explore how historical stringed instruments can be modified with electromagnetic resonance and custom-made hardware, while in Analog Power)s, Code)s and other Tongue)s, handmade bio and hardware circuits are developed as counterparts to the digitised world.
Physicality is also a recurring theme. It is visible in projects such as Gut Feelings, which investigates the connection between gut and brain audiovisually, and Climate Transition Pleasure, which explores how BDSM principles can help in experiencing the climate transition.
selection
Some notable projects include:
Caquetio Game – Maraca
With Caquetio Game, Claudia Kraan and Dylan Nagel set up a research project for the development of a game that brings to life the world of the Caquetio, an indigenous people of Curaçao. In this first phase, a design document is drawn up and an interdisciplinary team formed, and local and international target groups are identified. A foundation is also laid for the communication strategy. This preliminary research will lead to a project proposal for the realisation of the game.