news

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9 sep '14

Interested in manufacturing in Taiwan?

Taiwan has a burgeoning interest in design, so it is not for nothing that Taipei will be World Design Capital 2016. The Dutch Design Post (DDP) is a platform to promote Dutch design on the international stage.
Now that mass production has shifted to Taiwanese factories in China, Taiwan is concentrating on innovation and high-quality production. This relatively small island with a high concentration of business enterprises presents opportunities for Dutch designers. Are you a designer interested in manufacturing in Taiwan? DDP can help you prepare for the trip, facilitate matchmaking, assist you during your visit, and provide aftercare in order to maintain freshly established relations. DDP also offers residential accommodation in Tainan.

You can read about the application procedure via the 'How to apply' button at www.dutchdesignpost.com. The Dutch Design Post is being supported in the context of the Open Call: Exploring opportunities for internationalization.

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9 sep '14

Interested in manufacturing in Taiwan?

Taiwan has a burgeoning interest in design, so it is not for nothing that Taipei will be World Design Capital 2016. The Dutch Design Post (DDP) is a platform to promote Dutch design on the international stage.

more

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27 aug '14

Design strategy for water in Indian town Dwarka

In the first half of 2014, a team consisting of arch-I platform, the Dutch Water Design consortium, Studio Makkink & Bey and Wageningen University have developed the project Water in Dwarka, with the aim of mapping the water issues in Dwarka, an Indian town near New Delhi. Through design research and an intensive process with local stakeholders, the team articulated a series of concrete, implementable projects that will help address the water shortage.
It is expected that in 2050 more than 1 billion people will suffer from urban water shortages. Dwarka is a good example of a city where water shortages are already creating big problems for urban development. Planned in 1992 for 1.2 million inhabitants, 400.000 people live there now. Large parts are still undeveloped, and buildings are only partly occupied. Much of the water used in Dwarka is draining the local ground water, either through illegal pumps installed by the inhabitants, or by rogue tanker trucks. In a few decades, the water table has become so low that much of the ground water has become unusable.

The team approached the water issues holistically, using design to explore different opportunities, while integrating the different sectors and working with all stakeholders, from the local population to the Delhi Development Authority. The result is, a.o., an increased understanding, through designs and visualizations, of how water issues are connected to other issues such as livability (heat islands, quality of public spaces) and economics (urban agriculture, logistics). The team will continue to work in Dwarka on concrete projects, such as the further development, with the local authority, of a design strategy that links the stormwater system to the open spaces, which can subsequently be used for water retention and -harvesting.

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27 aug '14

Design strategy for water in Indian town Dwarka

In the first half of 2014, a team consisting of arch-I platform, the Dutch Water Design consortium, Studio Makkink & Bey and Wageningen University have developed the project Water in Dwarka, with the aim of mapping the water issues in Dwarka, an Indian town near New Delhi. Through design research and an intensive process with local stakeholders, the team articulated a series of concrete, implementable projects that will help address the water shortage.

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27 aug '14

New design together with South African designers

The Common Methods project was launched to connect Dutch creatives with South African designers and manufacturers around the themes of living, design and production. The programme was established to bring together designers from various countries and backgrounds and to employ local crafts in contemporary design.
The collaboration between designers Lio de Bruin and Phil Procter with their South African partners Mathew Neilson from Matblac and Natalie Du Toit from Indigi Designs got underway about a month ago. The two teams designed a series of eleven products in association with the local manufacturers and creators Woodheads, Bronze Age and Design Afrika. These objects were exhibited in Cape Town between 15 and 24 August.

This project was supported through the One Off Open Call for Participation in Milan, Cape Town and Austin.

Images: Michael Currin Photography
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27 aug '14

New design together with South African designers

The Common Methods project was launched to connect Dutch creatives with South African designers and manufacturers around the themes of living, design and production. The programme was established to bring together designers from various countries and backgrounds and to employ local crafts in contemporary design.

more

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25 aug '14

Creative Industries Fund NL presents young talent at Dutch Design Week

During Dutch Design Week, Creative Industries Fund NL is organizing a presentation of work by young creative professionals who received a year of developmental support in 2013/2014. In No Particular Order showcases recent work by 21 young creatives who operate within the fields of architecture, design and e-culture. The exhibition and publication unravel the concept of talent and provide insight into various factors which can nurture its development.
“There is no uncontroversial standard for what gets to count as a talent,” says Agata Jaworska, curator of this exhibition and alumna of Design Academy Eindhoven. “Talent can take on any form, can consist of any quality, and may change at any time.” The talented individuals who are taking part in the presentation are Adriaan Aarnoudse, Aliki van der Kruijs, Arna Mackic, Beer van Geer, Boris de Beijer, Danny Cremers, Deniz Terli, Elisabeth Klement, Foteini Setaki, Irma Földényi, Jinhyun Jeon, Jólan van der Wiel, Jorge Bakker, Linda Valkeman, Maaike Fransen, Pauline van Dongen, Pieter Stoutjesdijk, Pinar Demirdag, Rick van der Linden, Rogier Delfos and Viola Renate.

First group presentation by recipients of Talent Development grants
Every year the Creative Industries Fund NL offers a platform for highly promising designers, architects and makers who have received support from the Grant Programme for Talent Development. This first showcase during Dutch Design Week will offer a wide-ranging, interested public and professional visitors the opportunity to become acquainted with these creative talents. The presentation at the Schellensfabriek also demonstrates what can be achieved thanks to publicly funded developmental support.

18–26 October 2014
11:00–20:00 daily
Schellensfabriek, Vestdijk 280, Eindhoven

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25 aug '14

Creative Industries Fund NL presents young talent at Dutch Design Week

During Dutch Design Week, Creative Industries Fund NL is organizing a presentation of work by young creative professionals who received a year of developmental support in 2013/2014. In No Particular Order showcases recent work by 21 young creatives who operate within the fields of architecture, design and e-culture. The exhibition and publication unravel the concept of talent and provide insight into various factors which can nurture its development.

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25 aug '14

Applicants are satisfied with the Fund’s services

In May 2014, Blauw Research conducted an online survey among all the parties who have submitted an application to the Creative Industries Fund NL since 2013. The Fund’s provision of services was pivotal to this study, but it also addressed areas such as communication, policy and the application procedure.
“The Fund’s staff are engaged and very service-oriented. They respond to e-mails quickly and provide input for your ideas,” according to one of the respondents. The report reveals that 72% of applicants are broadly positive about the Fund’s provision of services; a large part could actually be described as enthusiastic. With feedback from 173 applicants, for the research bureau this provides a representative reflection of the whole group of applicants to the Fund. The results in this report provide a benchmark and can be regarded as an evaluation of the start that the fledgling Fund has made in the eyes of applicants.

Application procedure requires some effort
Some 63% of applicants find that submitting an application requires considerable effort on their part. The time required for the application in conjunction with the chances of success sometimes gives rise to a negative sentiment. The opportunity that the Fund offers to present a draft application to a member of staff is perceived as useful, but it also calls for extra work to finalize the application.

Several practical improvements with regard to the application procedure have now been implemented in the new online application environment, which has been available since 26 June 2014. The explanatory notes for each item are intended to simplify the process of completing an application. A point of criticism from applicants is that a grant programme’s guidelines and conditions are not always obvious, so the Fund aims to improve this with the launch of its new website this autumn.

The decision-making procedure
While 92% of the successful applicants are broadly positive about the decision, for unsuccessful applicants that holds for just 13%. This perception is closely linked with whether or not the application is successful, as one might expect. Successful as well as unsuccessful applicants are most critical about the comprehensiveness of the decision. The committee’s final advice that applicants receive by post is a legal document, a necessary component of the decision-making procedure. It allows only limited space for direct feedback about substantive aspects of the project.

Positive evaluation of means of communication
The online newsletter is read (at least in part) by 71% of applicants and is evaluated as good. Three-quarters of the applicants are complimentary about the Fund’s website. Six out of ten applicants (63%) is positive about the way in which the Fund accounts for its activities. "It is a public institution which must handle taxpayer’s money in a responsible way. Transparency and the provision of information are crucial to this, and in these two respects the Fund excellently fulfils its task as a provider of subsidies."

You can read the complete report of this client satisfaction study in the accompanied pdf (in Dutch).

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25 aug '14

Applicants are satisfied with the Fund’s services

In May 2014, Blauw Research conducted an online survey among all the parties who have submitted an application to the Creative Industries Fund NL since 2013. The Fund’s provision of services was pivotal to this study, but it also addressed areas such as communication, policy and the application procedure.

more

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13 aug '14

Gamescom report #3: I saw a visitor wiping away a tear.

Participating in Gamescom can be highly productive for these young, start-up independent game studios: finding a publisher for the game, seeking partners for ongoing development, networking or attempting to get some of the hundreds of journalists who are attending the fair to play your game.
Nick Aarts from Lionade Games: "This morning we’ve already managed to arrange meetings with publishers, this afternoon we’re sitting down with Sony. Visitors are already calling our game Check In, Knock Out a developers’ hit and the guy from Sony is going to play it with his colleagues."

At Gamescom everyone is welcome to play the selected games at the Holland Pavilion stand. Roel Ezendam from Ragesquid: "Action Henk seems to be cheering up visitors to the expo. The game is colourful and it’s easy to pick it up."

However, there are also games with a more serious note: Fragments of Him by SassyBot Studio is about coping with bereavement. "Someone from Dutch Cowboys walked past and actually wasn’t keen to play to game when he heard what the subject matter was," says game designer Tino van der Kraan. "But this game still intrigued him and he decided to try it, and at a certain point I noticed that he had to wipe away a tear. The game is moving, as it’s about exploring empathy and emotion, and it’s only when you play the game that you discover how it affects you. It’s something totally different to the explosions and flying limbs that you see plenty of in the games here at Gamescom. There’s also plenty of press and media: The Huffington Post and the Dutch newspaper Nederlands Dagblad already passed by this morning."
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13 aug '14

Gamescom report #3: I saw a visitor wiping away a tear.

Participating in Gamescom can be highly productive for these young, start-up independent game studios: finding a publisher for the game, seeking partners for ongoing development, networking or attempting to get some of the hundreds of journalists who are attending the fair to play your game.

more

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13 aug '14

Gamescom report #2: As an indie, do something different

An early afternoon session at Gamescom allowed participants in the Holland Pavilion to pick the brains of experienced developers about how to pitch their games.
The people at this gathering last Tuesday afternoon included Adriel Wallick (MsMinotaur), renowned for trainjam and other games, Matthew Handrahan from gamesindustry.biz, J.W. Nijman of the game studio Vlambeer and the team from Digital Dreams, who are launching their game Metrico on PS Vita.

The most important tip from this Q&A session organized by the Creative Industries Fund NL was actually right in front of our noses: "As an indie, do something different! Don’t use your creativity just for your game; apply it to the way you present it as well. And be over-proactive and always bring stroopwafels!"

Let's see what fruits Gamescom will produce!
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12 aug '14

Gamescom Report#1: Adriaan de Jongh about Bounden

Eric Bartelson, co-founder and Editor-in-Chief of Control Magazine, attended the talk by Adriaan de Jongh (Game Oven) during the Independent Games Summit symposium that preceded the Gamescom fair (13–17 August) in Cologne. Game Oven is one of the ten studios being supported by the Creative Industries Fund NL to give a presentation during Gamescom.

By Eric Bartelson

Adriaan de Jongh of Game Oven knows what he’s talking about when it comes to challenging the audience to invent new genres. With Game Oven he has certainly enriched the world of games with ‘phone dancing’, ‘people touching’ and ‘friend chaining’.
According to De Jongh, your best chance of devising a new genre is in what he terms the ‘game mechanic genre’. “Here a smart game mechanic can already count as a new genre,” says De Jongh. “Take Fingle. We were the first to make a finger-touch game, and now you can see all kinds of rip-offs.” Thanks to his experience as a game developer, he now distinguishes six factors that contribute to the development of original games.

Vision "You must have a strong vision, because good game mechanics reinforce a vision. How to come up with a solid vision? Well, it’s different for everyone. For Salvador Dali, for example, it was the moment between waking and sleeping. That’s why he often sat in an armchair with a plate on his lap and a heavy metal key in his hand. If he fell asleep then he dropped the key, which then clattered noisily onto the plate. That was the moment he woke up with a jolt, immediately got up, and produced his surrealist paintings." De Jongh says that everybody has to search for their own inspiring place, because that is the spot where your vision takes shape.

Make weird shit “Try everything. Don’t be led by preconceived ideas that something isn’t or cannot be fun. Make everything that comes to mind. That is how you’ll discover which mechanic it closest to your vision", De Jongh argues, "often with unexpected results. I call it Adriaan de Jongh’s Orbital Approach.”

Throw everything away You have to dare, but it is really refreshing to throw away ideas and designs. “Artists have less difficulty with throwing away work if it isn’t up to scratch. Programmers, by contrast, prefer not to. It does mean that weeks of work are destroyed in one go. There should be some way in which programmers can also sketch with code in just a couple of hours.”

Prototype until it works “I make a prototype every day,” says De Jongh. But that alone is not enough. “You have to get as many different people as possible to play it and you have to open to criticism. All the criticism, no matter how harsh or stupid it is, is justified. Learn from it.”

Stop in time If a game that you’re developing doesn’t succeed, then don’t hesitate to stop. Don’t spend too long lingering, but simply pull the plug. That may be a severe decision, but De Jongh has reassuring words: “Stopping isn’t failing.”

Gather the right people "Surround yourself with the right people. Are they open to experimentation? Do they appreciate your opinion? A good team is unmissable."

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12 aug '14

Gamescom Report#1: Adriaan de Jongh about Bounden

Eric Bartelson, co-founder and Editor-in-Chief of Control Magazine, attended the talk by Adriaan de Jongh (Game Oven) during the Independent Games Summit symposium that preceded the Gamescom fair (13–17 August) in Cologne. Game Oven is one of the ten studios being supported by the Creative Industries Fund NL to give a presentation during Gamescom.

By Eric Bartelson

Adriaan de Jongh of Game Oven knows what he’s talking about when it comes to challenging the audience to invent new genres. With Game Oven he has certainly enriched the world of games with ‘phone dancing’, ‘people touching’ and ‘friend chaining’.

more

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5 aug '14

Special edition of Control Magazine about games supported by the Creative Industries Fund NL

The Creative Industries Fund NL is supporting 10 independent studios that are presenting their work in the Holland Pavilion at the Gamescom trade fair as a result of the Open Call for Participation in Gamescom Cologne. The games magazine Control is publishing a special Gamescom issue about the games which are featured in this presentation.
For its special “Dutch Indies” edition, Control Magazine interviewed the developers from the selected game studios about their latest projects. The Chairman of the Game Fund and the assistant secretary of the Creative Industries Fund NL have also contributed, offering tips about the best way to apply for grants and support. The magazine also highlights 11 special games that have recently been supported by the Game Fund.

Read the online version of the magazine here:



The Holland Pavilion is an initiative of the Dutch Games Association and this year it is being staged in partnership with the Creative Industries Fund NL, Control Magazine and the Dutch Game Garden. The 10 selected games are playable at the Holland Pavilion stand.Twitter along via #DutchIndies.

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22 jul '14

Open Call Work Week Qinghe Station in Beijing

The Creative Industries Fund NL is in search of (landscape) architects and urban planners willing to participate in a Chinese-Dutch project week on behalf of the redevelopment of a station area in Beijing. The project week will take place from 14 to 20 September 2014. Entries including a motivation and a brief portfolio can be submitted up to 7 August 2014.
Context of the Open Call
During the project week, Chinese and Dutch experts will work on a concrete design task: the development of Qinghe Station in Beijing. The Beijing Municipal Commission of Urban Planning (BMCUP) is interested in an integrated design approach, among other things to improve the quality of life in the area. Mobility plays an important part in this. BMCUP considers Transit Oriented Development (TOD) a promising approach and expects Dutch experts to assist them in this. The curators involved in the process are the Beijing Institute of Architectural Design (BIAD), Tsinghua University and VenhoevenCS. For more information on this project, please download the English-language project plan in PDF, below.

Call directed at Dutch architects and urban planners
This open call is directed at Dutch architects, landscape architects and urban planners. The Fund, together with VenhoevenCS, will select a total of nine designers to participate in the project week. Selection will take place on the basis of design skills, experience with TOD and experience with working in a Chinese context. The Creative Industries Fund NL offers a grant of a maximum of € 2,150 (including VAT) per proposal. This allowance is meant to cover the expense of the return flight Amsterdam-Beijing and the stay in Beijing. All efforts are being made to create a delegation that is diverse in terms of age and experience.

More Information
For the full description of this Open Call, please visit: www.stimuleringsfonds.nl/nl/open_oproepen.

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22 jul '14

Open Call Work Week Qinghe Station in Beijing

The Creative Industries Fund NL is in search of (landscape) architects and urban planners willing to participate in a Chinese-Dutch project week on behalf of the redevelopment of a station area in Beijing. The project week will take place from 14 to 20 September 2014. Entries including a motivation and a brief portfolio can be submitted up to 7 August 2014.

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21 jul '14

Selection Open Call for International Talent Development

The Open Call International Talent Development resulted in the selection of proposals by designers Gionata Gatto and Claudy Jongstra, curator Jorn Konijn and graphic designer Ruben Pater. The Open Call is directed at all creative industry workers (e-culture, design and architecture): designers, creators, makers, critics and curators. The Creative Industries Fund NL launched the open call last April on behalf of the Ministry of Education, Culture and Science. The proposals were submitted to a selection committee consisting of graphic designer Nikki Gonnissen (cofounder of Thonik), architect Anne Holtrop (studio Holtrop) and digital media designer Janine Huizenga, and chaired by Margaret Schavemaker, curator and head of research and publications at the Stedelijk Museum Amsterdam.
The external advisors note that most of the proposals are submitted by designers and creators; curators and critics are under-represented. Yet a wide range of proposals was submitted, from research by design to applied design and autonomously developed work. The maximum grant per application amounts to € 25,000. The Creative Industries Fund NL’s next open call in the context of this programme will take place in April 2015.

This years’s selected proposals:

Gionata Gatto & LINV – Florence, Italy
Light designer Gionata Gatto (Italy, 1982) conducts research by design into the use of plants as sensors. The output of these sensors is used to control a luminous curtain. To this end, Gatto collaborates with the Laboratorio Internazionale di Neurobiologia Végétale (LINV), a laboratory that investigates the electrical signals that plants produce in response to changes in their environment.

Claudy Jongstra & Hammer Museum – Los Angeles, USA
Claudy Jongstra (the Netherlands, 1963) is creating an enduring work of art, a wall hanging, for the Los Angeles Hammer Museum. With her work, the designer aims to restore a sense of softness and wonder about nature to the city of Los Angeles.

Jorn Konijn & Centro Brasil Design – Florianopolis, Brazil
Jorn Konijn (the Netherlands, 1977) is co-curator of the 2015 Brazil Design Biennale. The grant will allow Konijn to improve himself in three ways, based on the commission of the Brazil Design Centre. The applicant does a research from which the results are put into effect during the exhibition ‘Home Sweet Home’ (working title), which focuses on the encounter between design and everyday life. The exhibition shows how the use of the living room changes as a result of new technology, becoming increasingly hybrid.

Ruben Pater & Isuma TV – Nunavut , Canada
Graphic designer Ruben Pater (the Netherlands) is designing a storytelling application that makes it possible to create a collective comic book. Together with the local population of the northern Canadian Nunavut, Pater is working on a graphic novel about traditional local imagery that allows the population to pass on their own stories to young Inuit. Besides the comic, which will be distributed in the communities, the project will yield a mobile exhibition and an application that, with minimal adjustment, can also be used in other cultural contexts.

Reaction from the Selection Committee to the Submitted Proposals
The committee notes that the submitted proposals contain a lot of trendy work and are hardly geared towards personal cultural and artistic development. Many applicants focus on their professional careers and fail to communicate the intended artistic output and sustainability level of the proposed project. The committee also notes that only a few applicants reflect critically on their own method and the proposed development.

In addition, the committee attaches great importance to a strongly motivated choice of location and international partner. Though some proposals describe why the proposed project fits the international context in terms of location and sphere of action, the assessors in a number of proposals miss a genuine connection to the location, occasioning questions about the meaning of the results for that location and the profession.

In assessing the proposals, the external advisors considered the quality of the artistic vision of the applicant. The advisors preferred proposals that combined exceptional artistic vision, professional development, and interaction between the applicant and international partners to create a mutually reinforcing whole. The social and cultural relevance of the proposals was assessed as well, and the expertise of the partners and the nature and form of the collaboration considered. The advisors noted many proposals involving partners of an excellent reputation without, however, these collaborations being aimed at enhancing the professional and artistic development of the talent. A number of proposals failed to provide sufficient insight into the approach and design of the project, making it difficult to assess possible results.

The advisory board considers this selection representative of the scope of the creative industries in the fields of architecture, design and e-culture. The makers, designers and curator selected are in different stages of their development.

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21 jul '14

Selection Open Call for International Talent Development

The Open Call International Talent Development resulted in the selection of proposals by designers Gionata Gatto and Claudy Jongstra, curator Jorn Konijn and graphic designer Ruben Pater. The Open Call is directed at all creative industry workers (e-culture, design and architecture): designers, creators, makers, critics and curators. The Creative Industries Fund NL launched the open call last April on behalf of the Ministry of Education, Culture and Science. The proposals were submitted to a selection committee consisting of graphic designer Nikki Gonnissen (cofounder of Thonik), architect Anne Holtrop (studio Holtrop) and digital media designer Janine Huizenga, and chaired by Margaret Schavemaker, curator and head of research and publications at the Stedelijk Museum Amsterdam.

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15 jul '14

Five things designers should know about doing business in South Korea

The creative economy in South Korea is growing rapidly. In 2008 the country announced its ambition to become the design hub of South-East Asia. On 25 June the East-West Education Center (EWEC) held an afternoon information session about market opportunities for designers in South Korea.
EWEC and designers Ineke Hans, Samira Boon and Anne Miltenburg spoke about the possibilities available in South Korea, discussed relevant themes for Dutch-Korean collaboration, and ran through the dos and don’ts concerning business in Korea.

In 2008 the country announced its ambition to become the design hub of South-East Asia. Since then, the country has unfolded major cultural and economic infrastructure, with Seoul as its epicentre. Creative entrepreneurs are sprouting like mushrooms, encouraged by recent government policy that earmarks the creative economy as one of the country’s economic priority areas. Korean businesses such as LG and Samsung are setting the pace when it comes to crossovers between technological innovation and design. All this has not gone unnoticed in the Netherlands. More and more designers are establishing a foothold in Korea and are collaborating with Korean companies, designers and universities.

The problems facing Korean society present opportunities for Dutch-Korean collaboration, and Ineke Hans mentions three relevant issues: waste and raw materials, the ageing population, and rapid urbanization.

Five tips
Dutch designers Samira Boon and Anne Miltenburg, both of whom lived and worked in Korea, emphasize how much we can learn from Koreans. Five tips from two hands-on experts for designers starting out in South Korea.
1. Seek partnerships with local parties such as design universities, craft organizations and the business community. For newcomers, the Korean market appears hermetically sealed. Collaborating with Korean parties helps you to build up a network, to become familiar with Korean customs, and to gain access to the market.
2. Always dine out with Korean colleagues and eat everything they put in front of you. That is how you invest in working relationships and how you show that your intentions are serious.
3. Invest in building up a bond with your immediate colleagues. Koreans attach great importance to informal working relations.
4. Be aware of the hierarchical corporate culture in South Korea. Participation, discussion and group decisions are overshadowed by status and a fast decision-making culture.
5. Allow yourself to be swept along by the 24-hour work culture. Don’t be surprised if your colleagues work though the night while you plan to leave the office at 6 p.m. Clients can call at 8 p.m. to tell you they have a commission that has to be finished the following afternoon.

Open Call for Participation in Seoul Design Festival
The Creative Industries Fund NL calls on designers to submit proposals to participate in the Holland Pavilion during Seoul Design Festival, which takes place from 26 to 30 November 2014. Highlighting the issue of ageing, the festival theme is Well-Aged Life, Well-Balanced Design. This call is open to product designers, industrial designers and fashion designers whose submitted work reflects the theme and is of an excellent standard. The Fund will support the participation of 10 designers at the Holland Paviljoen and an eight day stay in Seoul during the festival. Proposals must be submitted by 31 August at the latest.

Read more about the open call at: >> Open Call for Participation in Seoul Design Festival
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15 jul '14

Five things designers should know about doing business in South Korea

The creative economy in South Korea is growing rapidly. In 2008 the country announced its ambition to become the design hub of South-East Asia. On 25 June the East-West Education Center (EWEC) held an afternoon information session about market opportunities for designers in South Korea.

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